AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in the UK: Q2 2022 Performance
Discover the performance trends of the top 5 Gacha games on iOS in the UK during Q2 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends among the top 5 Gacha games on iOS in the United Kingdom. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
8 Ball Pool™ had a dynamic quarter. Weekly revenue peaked at around $236K in early April but experienced a decline, closing the quarter at approximately $100K. Downloads saw a downward trend from 44K in early April to 26K by the end of June. Active users fluctuated but remained strong, starting at 905K, peaking at 1M at the end of May, and ending the quarter at 862K.
Top War: Battle Game displayed varied performance. Revenue oscillated, peaking at $110K in mid-April and closing the quarter at $97K. Downloads surged in late May, reaching about 34K, but dropped to 14K by the end of June. Active users increased significantly from 35K in late March to a high of 73K in early June, before settling at 51K.
Mario Kart Tour showed consistent revenue streams, with weekly revenue hovering around $21K to $40K, peaking at $41K in mid-April. Downloads were highest in mid-April at 18K and saw a decline to 9K by early June, with a slight rise to 14K at the quarter’s end. Active users remained relatively stable, starting at 116K, briefly dropping to 89K in mid-June, and finishing strong at 109K.
Head Ball 2 - Soccer Game had a more modest revenue trajectory, peaking at $11K in early April and then declining to $5K by the end of June. Downloads started strong at 17K in early April but saw a steady decrease to around 7K by late June. Active users fluctuated slightly, starting at 42K, peaking at 44K in mid-April, and ending the quarter at 37K.
Dragon City - Breed & Battle! maintained a steady revenue stream, peaking at $31K at the end of May and closing the quarter at $25K. Downloads followed a similar pattern, peaking at 13K in mid-April and settling at 7K by late June. Active users showed resilience, starting at 221K, peaking at 264K in mid-April, and ending the quarter at 227K.
These insights highlight the dynamic landscape of Gacha games on iOS in the UK during Q2 2022. For more detailed data and further insights, visit Sensor Tower.